For journalists and editors

# ScreenFine press kit

Everything you need to write about ScreenFine. Free for editorial use. For interview requests, original-data access, or anything not on this page, email [help​@​screenfine​.​info](#).

The one-liner

ScreenFine turns iPhone screen-time limits into verified-exercise locks.

The elevator pitch

ScreenFine is an iOS app that turns your daily screen-time limit into a verified-exercise commitment. Set a limit. Go over it, and target apps lock until you complete a verified action: 25 camera-counted pushups, 1,000 HealthKit-verified steps, or 10 mindful minutes. An AI villain delivers a personalised roast on every lock event. Subscription is $1 per week via Apple In-App Purchase. There are no variable charges; the "fine" is a forced exercise interval, not a financial penalty.

## Full description

ScreenFine is an iOS application that combines screen-time enforcement with a verified-exercise commitment device. Users set a daily phone-use limit. When they exceed it, target apps the user has selected become temporarily blocked through Apple's ManagedSettings framework. Apps stay blocked until the user completes a chosen redemption action: 25 camera-counted pushups (verified via the iPhone TrueDepth camera as a depth-tracked rep counter), 1,000 HealthKit-verified steps, 25 squats, or 10 mindful minutes. Phone, Messages, FaceTime, and Maps remain accessible regardless of lock state.

Each lock event is paired with a notification from one of six AI villain personas, generated server-side, that personalises the roast. The mechanism is structural: the product does not charge users variable fees and has no payment-on-failure incentive, so user success and product success are aligned.

ScreenFine is the only iOS product that combines automatic screen-time enforcement (alongside Apple Screen Time, Opal, One Sec, ScreenZen) with hard-block exercise-redemption. Pricing is one dollar per week, via Apple In-App Purchase, with a seven-day free trial for new users post-launch.

## Key facts

$1

per week subscription (Apple IAP)

25

pushups per overage block (default)

1,000

steps alternative redemption

6

AI villain personas

36 hrs

lock redemption window

iOS

launched 2026

## Quotable talking points

Copy-paste-ready quotes. Attribute to ScreenFine or to the founder.

- &ldquo;Loss aversion is roughly twice as motivating as gain framing (Kahneman/Tversky 1979). Losing access to your apps until you do 25 pushups is a real, immediate loss in a way a notification is not.&rdquo;
- &ldquo;Most digital-wellbeing apps add friction. ScreenFine adds a hard-block consequence requiring verified exercise to clear.&rdquo;
- &ldquo;Average daily phone use in the US is 5 hours 16 minutes (Reviews.org, 2026). 54 percent of US adults self-report wishing they used their phone less (Pew Research, 2024).&rdquo;
- &ldquo;Each lock is redeemable for 1 week. The goal is sustained behaviour change. Most users redeem with pushups or steps; the camera-verified rep counter prevents gym-style cheat reps.&rdquo;
- &ldquo;Pricing is $1/week subscription only (Apple IAP). No variable charges. The product cannot meaningfully profit when users fail; success and revenue are aligned.&rdquo;

## Who built it

ScreenFine is built by [Stacklance](https://stacklance.in), a small iOS product studio. The app combines native iOS Screen Time integration (FamilyControls + DeviceActivityMonitor) with a server-side fine engine and AI-generated notifications.

The product question that started ScreenFine: every digital-wellbeing app on the App Store leaves the user free to ignore it. ScreenFine asks what happens when you cannot. The answer is loss aversion. The well-documented finding that humans treat losses as roughly twice as motivating as equivalent gains. ScreenFine is the smallest possible mechanism that creates a real, dated loss for screen-time overages.

Studio: [stacklance.in](https://stacklance.in) &middot; Press contact: [help​@​screenfine​.​info](#)

## Logos and brand assets

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[### Logo (mark + wordmark, SVG) ↓ Vector logo with mark and wordmark. Recommended for digital use.](/logo.svg)[### Logo (mark + wordmark, PNG) ↓ PNG logo with transparent background.](/logo.png?v=5)[### Icon mark (SVG) ↓ Square mark only, vector.](/icon-mark.svg)[### App icon (PNG, 1024x1024) ↓ App Store icon. Use for product thumbnails.](/icon.png)[### Wordmark (PNG) ↓ Wordmark only, transparent background.](/wordmark.png)[### Open Graph image (1200x630) ↓ Social-card image. Useful as a banner/feature image.](/og/home.png)

## Usage rights

- +Free for editorial use in articles, reviews, podcasts, newsletters, and roundups about ScreenFine, screen-time apps, digital wellbeing, behavioural economics, and related topics.
- +Logos may be resized but not redrawn, recoloured, or stylised.
- +For commercial use outside editorial coverage, contact us first.

## Recent coverage

Press coverage will be linked here as it lands.

Working on a piece? Email [help​@​screenfine​.​info](#).

## Need something not on this page?

Interview requests, embargoed access to data, custom screenshots, founder availability for podcasts. Email us. We respond within 1-2 business days.

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